Pico 2/Unused content

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Looking at the .swf files of Pico 2, it was discovered to contain unused code and sprites.

MindChamber Demo

  • Three different school backgrounds
  • Darnell's room
  • Animations of Pico and Dax dancing intended for the dance competition in Club Cool, along with ending poses. Oddly, Pico has a looped version of this animation.

Unfinished Boss Battle

  • José on a mech
  • Sprites for double MAC-10 pistols, which are assigned to the inaccessible "Mode 4". These predate their appearance in Pico's Unloaded by 3 years.
  • An animation of Pico being decapitated
  • Various content utilized in Resident Pico, such as Zombies, its title, and Nene's sprites
  • A broken Pico that only moves with the arrow keys, and has no animation for movement
  • A different school background
  • Different Darnell house sprite and new house perspective
  • The interior of My Big Joystick Arcade
  • "Press Z" text bubble
  • "Press Z to enter/exit/talk" text at the bottom of the screen
  • Different map position UI
  • Different controls
  • "Press Z to continue!" instead of "Click here to continue!"

Other

  • The Goth Kids, intended to be a group of bosses for the game.[1]
  • The Bounty Hunter,[2] meant to randomly show up as a boss that would be impossible to beat until obtaining what you needed.[3]

Videos

An unused cutscene for Club Cool before the dance battle and DJ competition as seen by modifying the game.

An unfinished version of a cutscene intended to play before Roc's fight.

José's boss battle animations as seen by modifying the game.

A promotional soundtrack for Pico 2.

References