Pico's Unloaded: The Game

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A killer Pico Day game with official art by Mindchamber! - Newgrounds Description

This is a page about the game. If you are looking for the Flash animation, see Pico's Unloaded.


Pico's Unloaded: The Game is an Adobe Flash game co-created by PsychoGoldfish & MindChamber and released on April 30, 2006. Made for the first annual Pico Day, it is a 2D multi-directional shooter game that recreates the events of Pico's Unloaded, where Pico fights an endless horde of Überkids. PsychoGoldfish acted as the game's programmer and designer, while MindChamber provided the art, animation and music.

Gameplay

The game is a two-dimensional, multidirectional shooter in which the player controls Pico, the on-screen protagonist, from a top-down perspective. It uses a keyboard control scheme; the WASD keys control movement, while the keypad controls the direction the weapon fires in one of eight ways (though there's an option to use the computer mouse to aim instead). The game operates under an endless "wave", where the single screen is populated with a large number of various Überkids and Ghettobots. Killing them earns the player additional points, while also allowing them to take their discarded weapon. Throughout the game, Pico can use either a pistol, his signature MAC-10 (which is erroneously named an "Uzi") or a shotgun.

Reception

Pico's Unloaded: The Game received positive reception upon its release. Users and critics had given the Flash props for re-imagining the story of Pico's Unloaded in the form of an action game with decent controls, though criticized the bugs that were present in the game's coding. As an entry for the first annual Pico Day, it was featured on the front page of Newgrounds and earned the Daily 2nd Place Awards. It currently has over 1 million views and holds an average rating score of 4.42/5.00.

Additionally, it is featured in the Pico Day 2006 collection.

Gallery

Video

Trivia

  • MindChamber and PsychoGoldfish drew inspiration from Robotron: 2084 and Halo: Combat Evolved for the design and gameplay.
  • They had plans to make the game a more level-based shooter/adventure game, adding more enemies and guns with more polished coding and less lag, but they ultimately fell through.
  • At the start of the game, archive footage taken from the original Pico's Unloaded plays as an intro.